[PySide] conforming fonts between platforms
anatoly techtonik
techtonik at gmail.com
Tue Nov 12 08:00:10 CET 2013
>From my own experience with playing with TTF fonts on Windows (the
experiment is made with pyglet and checked into its codebase, so it
may be pyglet bug), there is no guarantee that all symbols in
monospace font have the same pixel size. It may disrupt layout easily.
So this setPixelSize looks like the stuff that allows to force proper
dimensions, and it is the only logical way to do for me.
--
anatoly t.
On Tue, Nov 12, 2013 at 2:28 AM, Frank Rueter | OHUfx <frank at ohufx.com> wrote:
> Actually, simply using setPixelSize and letting QT take care of the font
> family does the job in my case even as a standalone, i.e.:
>
> font = QApplication.font()
> self.fontTitle = font
> self.fontTitle.setPixelSize(12)
> self.fontTitle.setBold(True)
>
> self.fontSubTitle = QApplication.font()
> self.fontSubTitle.setPixelSize(10)
> self.fontSubTitle.setBold(False)
>
>
>
>
>
> On 12/11/13 12:05, Frank Rueter | OHUfx wrote:
>
> Actually I realised that in my case I can simply inherit the system font,
> because my app is meant to run inside of another host app which is already
> doing the hard work with fonts.
> So in my case working with QApplication.font() magically solves all my
> troubles (inside the host app, not as a standalone).
>
> I will check in with the guys who wrote the host app to see if they can
> share the magic solution.
>
> Cheers,
> frank
>
>
> On 12/11/13 09:20, Frank Rueter | OHUfx wrote:
>
> thanks Sean,
>
> I will give it a go (I'm on Ubunto as well at home)
>
> On 11/11/13 20:48, Sean Fisk wrote:
>
> Hi Frank,
>
> I struggled with this a while ago and have it working on Windows and Mac OS
> X. Still having some problems on GNU/Linux (specifically targeting Ubuntu)
> but my team is working on it. We first compile some TTF files into our
> resources, then import them in our program, then call this:
>
> # fonts.py
>
> from PySide import QtCore, QtGui
>
> def init():
> """Initialize embedded fonts."""
> font_dir_resource = QtCore.QResource(':/fonts')
> font_resource_path = font_dir_resource.absoluteFilePath()
> for ttf_filename in font_dir_resource.children():
> # DON'T use `os.path.join()' here because Qt always uses UNIX-style
> # paths. On Windows `os.sep' is '\\'.
> res_file = QtCore.QFile('/'.join([font_resource_path,
> ttf_filename]))
> # Must re-open the file in read-only mode to read the contents
> # correctly.
> res_file.open(QtCore.QIODevice.ReadOnly)
> byte_array = res_file.readAll()
> QtGui.QFontDatabase.addApplicationFontFromData(byte_array)
>
> And to use it (snippet):
>
> class LoginView(QtGui.QDialog):
> def __init__(self, parent=None):
> super(LoginView, self).__init__(parent)
>
> # ...
> self.title_font = QtGui.QFont('YourFontName', 46)
> self.title_font.setStyleStrategy(QtGui.QFont.PreferAntialias)
> self.title_label = QtGui.QLabel('Your text in your font')
> self.title_label.setFont(self.title_font)
>
> Hope this helps. And if you get it working on GNU/Linux, let me know what
> you did!
>
> Cheers,
>
> --
> Sean Fisk
>
>
> On Mon, Nov 11, 2013 at 2:24 AM, Frank Rueter | OHUfx <frank at ohufx.com>
> wrote:
>>
>> Hi all,
>>
>> I am facing the challenge I'm sure many of you have had to deal with
>> before:
>>
>> I need to make sure that the font used in my application looks as
>> similar as posisble between windows, linux and osx.
>>
>> I am currently using 12 point Helvetica, which turns into a 16 pixel
>> high Sans Nimbus L on my linux box messing up my custom widget's layouts.
>>
>> What is the best practise here?
>> Supposedly it is possible to compile a font into a resource which would
>> ensure almost identical results, right?! Has anybody ever done this
>> before?
>>
>> Cheers,
>> frank
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>> PySide at qt-project.org
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>
>
>
>
>
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