[Qt-creator] Qt data types and debugging
Israel Brewster
israel at frontierflying.com
Fri Nov 7 23:21:23 CET 2008
On Nov 7, 2008, at 1:03 PM, Andre Poenitz wrote:
> On Fri, Nov 07, 2008 at 11:30:39AM -0900, Israel Brewster wrote:
>> I was just looking a bit closer at that gdbmacros.cpp file, and I
>> noticed a comment at the top saying "we need 4.5 because of
>> QLocalSocket
>> use".
>
> 4.4 should be sufficient, there's a typo in the comment. But that
> does not really help you for 4.3.4...
>
>> Perhaps this is my whole problem?
>
> That's indeed the cause then. Sorry for not thinking of that, but 4.3
> has a strong association with "Stone Age" over here ;-}
In that case, I'll look at upgrading :) Actually, considering our use
of Qt, I suspect it'll be fairly straightforward. Thanks!
-----------------------------------------------
Israel Brewster
Computer Support Technician
Frontier Flying Service Inc.
5245 Airport Industrial Rd
Fairbanks, AK 99709
(907) 450-7250 x293
-----------------------------------------------
>
>
>> As I noted at the end of my first message, I am running 4.3.4 at the
>> moment, so the if statement at the beginning is essentially
>> completely
>> excluding this file, even if I manually include it.
>
> Right.
>
>>> [...]
>>> There is some text under "Welcome -> Getting started -> Debugging
>>> with Qt Creator"
>>
>> Ah, yes. So I see. From that document, I find it says "To start using
>> that feature, select Debug and Use Custom Display for Qt Objects".
>> This
>> option is already selected in the debug menu, but toggling it on
>> and off
>> doesn't appear to make any difference: QStrings still show no
>> value, and
>> QObjects still show up as pointers, which it would appear is not
>> supposed
>> to be the case.
>
> It should mention the version restriction. I just did not think of it
> when writing that.
>
> For the beta release we could probably use a QTcpSocket for !Q_OS_WIN.
> On Windows some firewalls make trouble in this case, so this is not a
> good general solution either... *sigh*
>
> Anyway, thanks for the feedback. Finding a solution for that is pretty
> high up on my todo list for the beta now.
>
> Regards,
> Andre'
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