[Qt-creator] Couple of questions about the design of Qt Creator
Elvis Stansvik
elvstone at gmail.com
Mon Sep 11 10:31:03 CEST 2017
2017-09-11 9:24 GMT+02:00 Elvis Stansvik <elvstone at gmail.com>:
> 2017-09-10 11:31 GMT+02:00 Elvis Stansvik <elvstone at gmail.com>:
>> 2017-09-10 11:03 GMT+02:00 Elvis Stansvik <elvstone at gmail.com>:
>>> Hi all,
>>>
>>> In a quest to find inspiration for good Qt application architectures,
>>> I've been looking at the plugin based one you're using in Qt Creator.
>>> It strikes me as a really nice design.
>>>
>>> I've been reading the available docs on it, and dug into the code a
>>> bit. This may be a bit much to ask, but I was wondering if any of you
>>> devs could answer a few questions that popped up? It would be much
>>> appreciated!
>>>
>>> It's really just two questions, about two different topics:
>>>
>>> 1. The Invoker / invoke<...> Thingie:
>>>
>>> You have ExtensionSystem::Invoker and the associated invoke<..>
>>> helper, which are syntactic sugar for achieving "soft" extension
>>> points. It seems it's not used that much (?). I grepped for
>>> "Invoker|invoke<" in the code and could only find a few uses of it. I
>>> also grepped for "invokeMethod" to see if the approach was being used
>>> "manually" so to speak (without the sugar), and found a few more hits.
>>>
>>> What was the motivation for adding this? I assume it's for cases where
>>> you want a looser coupling between plugins (no linking, no shared
>>> header), but can you give an example of when you really wanted that
>>> looser coupling and why?
>>>
>>> 2. The Plugin System in General:
>>>
>>> Is there anything about the plugin system in its current form, or how
>>> it is used, that you would do fundamentally different if you could do
>>> it all over again? Any areas that you find messy/awkward, that need a
>>> re-think/makeover? In short: What are the biggest warts in the code in
>>> your opinion?
I could think of one other "detail" question (then I'm finished, promise!):
I see that MainWindow is the one responsible for creating the ICore
instance (passing in itself to its constructor), and has been made a
friend of ICore to be able to call its private constructor.
What was the reason for that arrangement? Could not ICore itself be
responsible for creating the MainWindow?
Elvis
>>
>> As soon as I hit send, I realized I have a third question:
>>
>> 3. Communication Between Plugins:
>>
>> There seems to be two main mechanisms through which plugins
>> communicate: Either objects that implement shared interfaces are added
>> to the plugin manager object pool and picked up by downstream or
>> upstream plugins (in the top-down or bottom-up phase of plugin
>> initialization, respectively), or a singleton instance is acquired and
>> calls made on it.
>>
>> Is the former approach used when dependants provide functionality to
>> their dependees (which are unknown), and the latter approach used when
>> dependees use their dependants (which are known)? Is that the deciding
>> factor?
>
> And finally, a couple of more down-to-earth questions:
>
> 1. ICore, the class is concrete, so why the I in the name? Was it
> abstract at one point? How do you decide whether a class should get
> the interface 'I' in its name? The same with e.g. IContext, though
> that one at least has a few virtuals and is used as a base class (but
> no pure ones AFAICS, so still concrete).
>
> 2. The relatively liberal use of singleton classes. We all know that
> is a debated subject, and I don't have an opinion either way. I'm just
> interested in if you have some (spoken or unspoken) policy regarding
> singletons in the project. Do you want to minimize the use of them, or
> is it OK for newer code, or is it judged on a case-by-case basis? Have
> you had any moments where you really wish you hadn't used singletons?
> (e.g. I know it can sometimes hurt testability).
>
> Elvis
>
>>
>> Elvis
>>
>>>
>>> Many thanks in advance,
>>> Elvis
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