[Qt-interest] running a loop and emitting events.
Giancarlo Amati
ilferraresebono at hotmail.it
Fri Apr 3 16:02:22 CEST 2009
Hi everybody,
the application I'm developing need to start a loop which keeps grabbing some 3D position in the physical space and update the 3D rendering in real-time.
The 3D side is done with VTK, in the same time when the Loop is runnig I need to be able to capture all the events related to the GUI, while usually if I run any loop, the controll of the application is blocked by the loop.
I though implementing this loop by a QThread...so that it runs until I need without interfeering with the main application. Can be this a good way or....there is another one easier?
Kind Regards.
Giancarlo
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