[Qt-interest] QGraphicsScene problem
Scott Aron Bloom
Scott.Bloom at sabgroup.com
Sat Aug 29 10:21:28 CEST 2009
The timer is owned/constructed in one theread, and is being
started/stoped by the worker thread.
Try calling moveToThread to move the timers into the worker thread...
Scott
From: qt-interest-bounces at trolltech.com
[mailto:qt-interest-bounces at trolltech.com] On Behalf Of Patric
Sent: Saturday, August 29, 2009 1:11 AM
To: qt-interest at trolltech.com
Subject: [Qt-interest] QGraphicsScene problem
Hello guys,
I have QGraphicsScene here with items on it.
I have manual control (i.e. keyboard events) and also auto control
(through a thread which makes all the calculations where these
QPixmapItems should interact).
When I control them, everything is OK.
But when I start the auto control, i.e. my thread which simulates the
actions, I'm observing a very strange behaviour. It's a game actually,
it's turn based.
So somethimes the objects on the board are just not moving on their
turns.
I have implemented this simulation engine with the technique used in the
Mandelbrot example.
In my MainWindow class I have instance of the engine thread, and when
some button in the GUI is pressed MainWindow calls a method in the
thread (directly), which wakes the thread.
And I'm getting this shit :
QObject::killTimer: timers cannot be stopped from another thread
QObject::startTimer: timers cannot be started from another thread
QObject::killTimer: timers cannot be stopped from another thread
QObject::startTimer: timers cannot be started from another thread
QObject::killTimer: timers cannot be stopped from another thread
QObject::startTimer: timers cannot be started from another thread
Any ideas why ?
Regards,
Patric
p.s.:in the end of the thread's run method there is sleep call also.
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