[Qt-interest] Rendering 2D images using QGLWidget..

Sean Harmer sean.harmer at maps-technology.com
Mon Feb 23 19:42:39 CET 2009


On Monday 23 February 2009 17:56:26 Keshava Krishna wrote:
> Hi,
>
> 'm building an application where in i can rotate an image in x, y and z
> directions...
> is there any way to open an 2D image using QGLWidget?
> i saw a function called bindTexture, will it be of any help?
Take a look at the docs for QImage QGLWidget::convertToGLFormat ( const 
QImage& img ). Just use QImage to load your image and then convert it to 
OpenGL format so that you can bind it to a texture. Draw a textured quad and 
apply whatever transformation matrix you like to rotate the quad.

HTH,

Sean




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