[Qt-interest] problem with closeEvent

Israel Brewster israel at frontierflying.com
Tue Mar 10 00:00:38 CET 2009


Try #including <QCloseEvent>
-----------------------------------------------
Israel Brewster
Computer Support Technician
Frontier Flying Service Inc.
5245 Airport Industrial Rd
Fairbanks, AK 99709
(907) 450-7250 x293
-----------------------------------------------


On Mar 9, 2009, at 1:49 PM, Knapp wrote:

> Hello, I am totally stumped. Why am I getting this error? What did I  
> do wrong?
> Thanks!!
>
> The relevant error output.
>
> mainwindow.cpp: In member function ‘virtual void
> MainWindow::closeEvent(QCloseEvent*)’:
> mainwindow.cpp:38: error: invalid use of incomplete type ‘struct  
> QCloseEvent’
> /opt/qtsdk-2009.01/qt/include/QtGui/qwidget.h:83: error: forward
> declaration of ‘struct QCloseEvent’
> mainwindow.cpp:40: error: invalid use of incomplete type ‘struct  
> QCloseEvent’
> /opt/qtsdk-2009.01/qt/include/QtGui/qwidget.h:83: error: forward
> declaration of ‘struct QCloseEvent’
> mainwindow.cpp: In member function ‘bool MainWindow::save()’:
>
> header code:
>
> #ifndef MAINWINDOW_H
> #define MAINWINDOW_H
>
> #include <QtGui/QMainWindow>
> #include <QString>
> #include <QFile>
> #include <QTextStream>
> #include <QtXml>
> #include <QMessageBox>
> #include <QTranslator>
>
> namespace Ui
> {
>    class MainWindowClass;
> }
>
> class MainWindow : public QMainWindow
> {
>    QString thrust_Damage[55];  // cPickle.load(open('Thrust.p','rb'));
>    QString swing_Damage[55]; // 55 is overkill just in case.
>
>    int real_HP; // Hit Points
>    int real_FP; // Fatugue Points
>    int real_WILL; // Will
>    int real_PER; // Perception
>    double real_BS; //# BS Basic_Speed
>    int real_BM; // # BM Basic_Move
>
>    Q_OBJECT
>
> public:
>    MainWindow(QWidget *parent = 0);
>    ~MainWindow();
>
> protected:
>    void closeEvent(QCloseEvent *event);
>
> CPP CODE!!!
>
> #include "mainwindow.h"
> #include "ui_mainwindow.h"
>
> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new
> Ui::MainWindowClass)
> {
>
>    set_New();
>
>    ui->setupUi(this);
>    // the ST connection was done in the UI designer.
>    connect(ui->spinBox_DX, SIGNAL(valueChanged(int)), this,
> SLOT(label_DX_Cost_Set(int)));
>    connect(ui->spinBox_IQ, SIGNAL(valueChanged(int)), this,
> SLOT(label_IQ_Cost_Set(int)));
>    connect(ui->spinBox_HT, SIGNAL(valueChanged(int)), this,
> SLOT(label_HT_Cost_Set(int)));
>    connect(ui->spinBox_HP, SIGNAL(valueChanged(int)), this,
> SLOT(adjust_HP(int)));
>    connect(ui->spinBox_FP, SIGNAL(valueChanged(int)), this,
> SLOT(adjust_FP(int)));
>    connect(ui->spinBox_WILL, SIGNAL(valueChanged(int)), this,
> SLOT(adjust_WILL(int)));
>    connect(ui->spinBox_PER, SIGNAL(valueChanged(int)), this,
> SLOT(adjust_PER(int)));
>    connect(ui->lineEdit_Points_Total, SIGNAL(textChanged(QString)),
> this, SLOT(adjust_Unspent_Points()));
>    connect(ui->doubleSpinBox_BS, SIGNAL(valueChanged(double)), this,
> SLOT(adjust_Basic_Speed(double)));
>    connect(ui->spinBox_BM, SIGNAL(valueChanged(int)), this,
> SLOT(adjust_Basic_Move(int)));
>    loadText(); // loads in thrust and swing damage data
>    adjust_Unspent_Points();
>    ui->lineEdit_Basic_Lift->setText(QString::number(ui->spinBox_ST- 
> >value()
> * ui->spinBox_ST->value() / 5));
>    ui->lineEdit_Thr->setText(thrust_Damage[10]);
>    ui->lineEdit_Sw->setText(swing_Damage[10]);
>    ui->lineEdit_Name->setFocus(Qt::OtherFocusReason); // a good place
> for the cursor to be at startup.
> }
>
> MainWindow::~MainWindow()
> {
>    delete ui;
> }
>
> void MainWindow::closeEvent(QCloseEvent *event)
> {
>    if (okToContinue()) {
>        writeSettings();
>        event->accept();
>    } else {
>        event->ignore();
>    }
> }
> -- 
> Douglas E Knapp
>
> Why do we live?
>
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