[Qt-interest] text dimensions ?
Martin Schröer
gordon at gordonswelt.de
Tue Mar 17 17:33:16 CET 2009
Yes, that's where i'm coming from.
Tested that, but that one simply ignored the text dimensions.
Martin
ygor at comcast.net schrieb:
> Have you considered
>
> void QPainter::drawText ( const QRect(F) & rectangle, int flags, const QString & text, QRect(F) * boundingRect = 0 )
>
> ?
>
> <http://doc.trolltech.com/4.5/qpainter.html#drawText-10>
> <http://doc.trolltech.com/4.5/qpainter.html#drawText-11>
>
> ----- Original Message -----
> From: Martin Schröer <gordon at gordonswelt.de>
> To: QT Interest List <qt-interest at trolltech.com>
> Sent: Tue, 17 Mar 2009 15:24:42 +0000 (UTC)
> Subject: Re: [Qt-interest] text dimensions ?
>
> Well, okey. I thought of this approach myself but discarded it for being
> ... dirty.
> No better way of achieving it ?
>
> Anyway, before i forget:
> Thank you Jesus, for your very quick reply !
>
> Martin
>
> Jesús Fernández schrieb:
>
>> So, you need to try diferent dimesions and stop at the maximum size:
>>
>> /For example/
>> void GraphicsShapeItem::resized()
>> {
>> QRectF r=boundingRect();
>> QFont font;
>> QFontMetrics fontMetrics;
>> QString text=tr("Sample text");
>> int height, width;
>>
>> do {
>> font.setPointSize(font.pointSize()+1);
>> fontMetrics=QFontMetrics(font);
>> height=fontMetrics.height();
>> width=fontMetrics.width(text);
>> }while(r.width>width && r.height>height);
>> }
>>
>> On Tue, Mar 17, 2009 at 4:06 PM, Martin Schröer <gordon at gordonswelt.de
>> <mailto:gordon at gordonswelt.de>> wrote:
>>
>> Yes, this is nice - but only for the 'to' direction.
>> What if i have a rectangle in which i want to render a text given ?
>> How to find out what font size to use ?
>>
>>
>> Martin
>>
>> Jesús Fernández schrieb:
>> > Read this:
>> >
>> > http://doc.trolltech.com/4.5/qfontmetrics.html
>> >
>> > Regards
>> >
>> > On Tue, Mar 17, 2009 at 3:50 PM, Martin Schröer
>> <gordon at gordonswelt.de <mailto:gordon at gordonswelt.de>
>> > <mailto:gordon at gordonswelt.de <mailto:gordon at gordonswelt.de>>>
>> wrote:
>> >
>> > Hi list.
>> >
>> > I have to drawText on a GraphicsScene.
>> > Does anybody know a good practice to do this, considering the
>> > [dynamic]
>> > size of the text given to be drawn ?
>> > I want to have the text fill a certain area in original
>> scale, plus
>> > having it resize along with the whole scene,
>> > so e.g. it always fills the same region within the scene.
>> >
>> > Like giving a text 'rate this scene 'scary'', being always shown
>> > in the
>> > bottom right corner of the scene
>> > within a region that is scene.width() /4, scene.height() /4.
>> >
>> > I don't have troubles getting the size of a bounding rect
>> for doing
>> > that, what gives me headaches is
>> > how to find out which size the text has or has to have,
>> still being
>> > drawn in aspect when the scene
>> > dimensions changes.
>> >
>> > Any help, as always, highly appreciated.
>> >
>> > Martin
>> > _______________________________________________
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>> >
>> >
>>
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