[Qt-interest] Mac deployment to 10.4

Mike Jackson imikejackson at gmail.com
Mon Oct 5 15:44:09 CEST 2009


You probably want to use the 10.5 SDK but set the following compile flag:

-mmacosx-version-min=10.4

which tells OS X to weak link some of the libraries. I believe this is 
the standard way to develop an app that works on 10.4 and 10.5

---
Mike

On 2009-10-05 08:19:21 -0400, Dan White <ygor at comcast.net> said:

> You are stepping backwards from Mac OS 10.5 to 10.4
> I believe you have to have certain compiler flags set to include such 
> backward comatibility.
> I recall seeing something to that effect in the XCode mailing list
> 
> “Sometimes I think the surest sign that intelligent life exists 
> elsewhere in the universe is that none of it has tried to contact us.”
> Bill Waterson (Calvin & Hobbes)
> 
> ----- Original Message -----
> From: Oliver Demetz <forenbeitraege at oliverdemetz.de>
> To: Qt-interest <qt-interest at trolltech.com>
> Sent: Mon, 5 Oct 2009 11:37:53 +0000 (UTC)
> Subject: [Qt-interest] Mac deployment to 10.4
> 
> Hi!
> 
> I have developed my app under Windows and now I am porting to Mac OS.
> My development mac is a intel macbook, with qt 4.5.2 installed, mac
> version is 10.5.
> 
> I added to my project file:
> mac{  CONFIG+=x86 ppc }
> 
> after running qmake and make release, I run macdeployqt, which gives no
> error. After this, it is possible to doubleclick the app-bundle, and my
> app opens and runs as expected.
> 
> Now I bought an older iBook G4 running Mac os 10.4.2.
> I copied the app-bundle to it, and it does NOT work.
> Executing the executable from the terminal whows the following output:
> 
>> openglTest.app/Contents/MacOS/openglTest
>> dyld: Symbol not found: _kTISPropertyUnicodeKeyLayoutData
>> Referenced from: 
>> /Users/oliverdemetz/Desktop/openglTest.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui
Expected 
>> 
>> in: /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
>> 
>> Trace/BPT trap
> 
> For completeness, here is the otool output (from the dev machine):
> 
>> otool -L openglTest.app/Contents/MacOS/openglTest
>> openglTest.app/Contents/MacOS/openglTest:
>> 	@executable_path/../Frameworks/QtOpenGL.framework/Versions/4/QtOpenGL 
>> (compatibility version 4.5.0, current version 4.5.2)
>> 	@executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui 
>> (compatibility version 4.5.0, current version 4.5.2)
>> 	/System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 
>> (compatibility version 2.0.0, current version 136.0.0)
>> 	/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 
>> (compatibility version 45.0.0, current version 949.54.0)
>> 	@executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore 
>> (compatibility version 4.5.0, current version 4.5.2)
>> 	/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
>> 	/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
>> version 111.1.4)
>> 	/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 
>> (compatibility version 1.0.0, current version 1.0.0)
>> 	/System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility 
>> version 1.0.0, current version 1.0.0)
>> 	/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current 
>> version 7.4.0)
>> 	/usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
> 
> Please help, I am not so familiar with the mac os x deployment pitfalls.
> 
> Best wishes,
> Oliver
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