[Qt-interest] Mac deployment to 10.4

Mike Jackson imikejackson at gmail.com
Mon Oct 5 23:47:01 CEST 2009


is the Symbol "_kTISPropertyUnicodeKeyLayoutData" available in 10.4? 
That would be one thing I would check.

Try setting the OS X SDK to 10.4u and see if it will even link. You may 
be running into a weak linking issue although I am fuzzy on that whole 
area..


Mike

On 2009-10-05 14:09:33 -0400, Oliver Demetz 
<forenbeitraege at oliverdemetz.de> said:

> Well I think this is what was set as default value initially, but I also
> checked it explicitly. - no luck.
> 
> I am now using these project setting:
> 
> mac {
> QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.5.sdk
>      QMAKE_CXXFLAGS_PPC += -mmacosx-version-min=10.4
>      QMAKE_CXXFLAGS_x86 += -mmacosx-version-min=10.4
>      QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.4
>      CONFIG+=x86 ppc
> }
> 
> I have uploaded the .app bundle at
> 
> www.style-concept.com/openglTest.zip
> 
> If somebody would spend the time to have a look at it (it's 60 MB or
> so), I would be very happy.
> 
> If not then here is the output I get every time:
> 
> openglTest.app/Contents/MacOS/openglTest
>>>> dyld: Symbol not found: _kTISPropertyUnicodeKeyLayoutData
>>>> Referenced from:
>>>> 
> /Users/oliverdemetz/Desktop/openglTest.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui
Expected
in: 
> 
>>>> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
>>>> 
>>>> Trace/BPT trap
> 
> Thanks a lot in advance to all helpers again!
> 
> 
> Note that I used the macdeployqt tool to use the included qt libs.
> Mike Jackson schrieb:
>> You probably want to use the 10.5 SDK but set the following compile flag:
>> 
>> -mmacosx-version-min=10.4
>> 
>> which tells OS X to weak link some of the libraries. I believe this is 
>> the standard way to develop an app that works on 10.4 and 10.5
>> 
>> ---
>> Mike
>> 
>> On 2009-10-05 08:19:21 -0400, Dan White <ygor at comcast.net> said:
>> 
>>> You are stepping backwards from Mac OS 10.5 to 10.4
>>> I believe you have to have certain compiler flags set to include such 
>>> backward comatibility.
>>> I recall seeing something to that effect in the XCode mailing list
>>> 
>>> “Sometimes I think the surest sign that intelligent life exists 
>>> elsewhere in the universe is that none of it has tried to contact us.”
>>> Bill Waterson (Calvin & Hobbes)
>>> 
>>> ----- Original Message -----
>>> From: Oliver Demetz <forenbeitraege at oliverdemetz.de>
>>> To: Qt-interest <qt-interest at trolltech.com>
>>> Sent: Mon, 5 Oct 2009 11:37:53 +0000 (UTC)
>>> Subject: [Qt-interest] Mac deployment to 10.4
>>> 
>>> Hi!
>>> 
>>> I have developed my app under Windows and now I am porting to Mac OS.
>>> My development mac is a intel macbook, with qt 4.5.2 installed, mac
>>> version is 10.5.
>>> 
>>> I added to my project file:
>>> mac{  CONFIG+=x86 ppc }
>>> 
>>> after running qmake and make release, I run macdeployqt, which gives no
>>> error. After this, it is possible to doubleclick the app-bundle, and my
>>> app opens and runs as expected.
>>> 
>>> Now I bought an older iBook G4 running Mac os 10.4.2.
>>> I copied the app-bundle to it, and it does NOT work.
>>> Executing the executable from the terminal whows the following output:
>>> 
>>>> openglTest.app/Contents/MacOS/openglTest
>>>> dyld: Symbol not found: _kTISPropertyUnicodeKeyLayoutData
>>>> Referenced from: 
>>>> /Users/oliverdemetz/Desktop/openglTest.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui
Expected
in: 
>>>> 
>>>> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
>>>> 
>>>> Trace/BPT trap
>>> For completeness, here is the otool output (from the dev machine):
>>> 
>>>> otool -L openglTest.app/Contents/MacOS/openglTest
>>>> openglTest.app/Contents/MacOS/openglTest:
>>>> 	@executable_path/../Frameworks/QtOpenGL.framework/Versions/4/QtOpenGL 
>>>> (compatibility version 4.5.0, current version 4.5.2)
>>>> 	@executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui 
>>>> (compatibility version 4.5.0, current version 4.5.2)
>>>> 	/System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 
>>>> (compatibility version 2.0.0, current version 136.0.0)
>>>> 	/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 
>>>> (compatibility version 45.0.0, current version 949.54.0)
>>>> 	@executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore 
>>>> (compatibility version 4.5.0, current version 4.5.2)
>>>> 	/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
>>>> 	/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
>>>> version 111.1.4)
>>>> 	/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 
>>>> (compatibility version 1.0.0, current version 1.0.0)
>>>> 	/System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility 
>>>> version 1.0.0, current version 1.0.0)
>>>> 	/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current 
>>>> version 7.4.0)
>>>> 	/usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
>>> Please help, I am not so familiar with the mac os x deployment pitfalls.
>>> 
>>> Best wishes,
>>> Oliver




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