[Qt-interest] Problem using OpenGL from Qt Application
Samuel Rødal
sroedal at trolltech.com
Tue Oct 20 15:20:17 CEST 2009
Sujan Dasmahapatra wrote:
> Dear Friends
>
> I am trying create an OpenGL graphics from within my QT application. I
> am getting the openGL window but I am unable see any graphicsItem on
> it.See below the code snippet
>
> class GraphicsView : public QGLWidget
> {
> Q_OBJECT
> public:
> GraphicsView();
> ~GraphicsView();
> protected:
> void initializeGL();
> void paintGL();
> private:
> QColor trolltechGreen;
> QColor trolltechPurple;
>
> GLuint object;
> GLuint makeobject();
> void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
> GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4);
> void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
> };
>
> GraphicsView::GraphicsView()
> {
> object = 0;
> trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
> trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
>
> }
> GraphicsView::~GraphicsView()
> {
> }
>
> void GraphicsView::initialize()
> {
> qglClearColor(trolltechPurple.dark());
> object = makeObject();
> glShadeModel(GL_FLAT);
> glEnable(GL_DEPTH_TEST);
> glEnable(GL_CULL_FACE);
>
>
> }
>
> void GraphicsView::paintGL()
> {
> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> glLoadIdentity();
> glTranslated(0.0, 0.0, -10.0);
> glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
> glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
> glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
> glCallList(object);
>
> }
>
> GLuint GraphicsView::makeobject()
> {
> GLuint list = glGenLists(1);
> glNewList(list, GL_COMPILE);
>
> glBegin(GL_QUADS);
>
> GLdouble x1 = +0.06;
> GLdouble y1 = -0.14;
> GLdouble x2 = +0.14;
> GLdouble y2 = -0.06;
> GLdouble x3 = +0.08;
> GLdouble y3 = +0.00;
> GLdouble x4 = +0.30;
> GLdouble y4 = +0.22;
>
> quad(x1, y1, x2, y2, y2, x2, y1, x1);
> quad(x3, y3, x4, y4, y4, x4, y3, x3);
>
> extrude(x1, y1, x2, y2);
> extrude(x2, y2, y2, x2);
> extrude(y2, x2, y1, x1);
> extrude(y1, x1, x1, y1);
> extrude(x3, y3, x4, y4);
> extrude(x4, y4, y4, x4);
> extrude(y4, x4, y3, x3);
>
> const double Pi = 3.14159265358979323846;
> const int NumSectors = 200;
>
> for (int i = 0; i < NumSectors; ++i) {
> double angle1 = (i * 2 * Pi) / NumSectors;
> GLdouble x5 = 0.30 * sin(angle1);
> GLdouble y5 = 0.30 * cos(angle1);
> GLdouble x6 = 0.20 * sin(angle1);
> GLdouble y6 = 0.20 * cos(angle1);
>
> double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
> GLdouble x7 = 0.20 * sin(angle2);
> GLdouble y7 = 0.20 * cos(angle2);
> GLdouble x8 = 0.30 * sin(angle2);
> GLdouble y8 = 0.30 * cos(angle2);
>
> quad(x5, y5, x6, y6, x7, y7, x8, y8);
>
> extrude(x6, y6, x7, y7);
> extrude(x8, y8, x5, y5);
> }
>
> glEnd();
>
> glEndList();
> return list;
>
>
> }
>
> void GraphicsView::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
> GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
> {
> qglColor(trolltechGreen);
>
> glVertex3d(x1, y1, -0.05);
> glVertex3d(x2, y2, -0.05);
> glVertex3d(x3, y3, -0.05);
> glVertex3d(x4, y4, -0.05);
>
> glVertex3d(x4, y4, +0.05);
> glVertex3d(x3, y3, +0.05);
> glVertex3d(x2, y2, +0.05);
> glVertex3d(x1, y1, +0.05);
> }
>
> void GraphicsView::extrude(GLdouble x1, GLdouble y1, GLdouble x2,
> GLdouble y2)
> {
> qglColor(trolltechGreen.dark(250 + int(100 * x1)));
>
> glVertex3d(x1, y1, +0.05);
> glVertex3d(x2, y2, +0.05);
> glVertex3d(x2, y2, -0.05);
> glVertex3d(x1, y1, -0.05);
> }
>
> /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
> // Now I am creating the instance of this openGL window in the
> mainwindow which is further called in the main.
> // My OpenGL black color background window is coming but there's no item
> that I am creating using makeobject()
> MainWindow::startMesh()
> {
> GraphicsView *view = new GraphicsView(this);
> view->show();
> }
Looks like void GraphicsView::initialize() should be
GraphicsView::initializeGL(). Does it even compile?
--
Samuel
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