[Qt-interest] Problem using OpenGL from Qt Application
Sujan Dasmahapatra
sujan.dasmahapatra at gmail.com
Tue Oct 20 15:47:46 CEST 2009
>
> it's initializeGL only I wrongly have written it.
>
> void GraphicsView::initializeGL()
> {
> }
>
> just look at the correction I made below.With this it's not rendering my
> Graphics.
>
>
>
> On Tue, Oct 20, 2009 at 6:50 PM, Samuel Rødal <sroedal at trolltech.com>wrote:
>
>> Sujan Dasmahapatra wrote:
>>
>>> Dear Friends
>>>
>>> I am trying create an OpenGL graphics from within my QT application. I am
>>> getting the openGL window but I am unable see any graphicsItem on it.See
>>> below the code snippet
>>>
>>> class GraphicsView : public QGLWidget
>>> {
>>> Q_OBJECT
>>> public:
>>> GraphicsView();
>>> ~GraphicsView();
>>> protected:
>>> void initializeGL();
>>> void paintGL();
>>> private:
>>> QColor trolltechGreen;
>>> QColor trolltechPurple;
>>>
>>> GLuint object;
>>> GLuint makeobject();
>>> void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
>>> GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4);
>>> void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
>>> };
>>>
>>> GraphicsView::GraphicsView()
>>> {
>>> object = 0;
>>> trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
>>> trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
>>>
>>> }
>>> GraphicsView::~GraphicsView()
>>> {
>>> }
>>>
>>> void GraphicsView::initializeGL()
>>>
>>> {
>>> qglClearColor(trolltechPurple.dark());
>>> object = makeObject();
>>> glShadeModel(GL_FLAT);
>>> glEnable(GL_DEPTH_TEST);
>>> glEnable(GL_CULL_FACE);
>>>
>>>
>>> }
>>>
>>> void GraphicsView::paintGL()
>>> {
>>> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>>> glLoadIdentity();
>>> glTranslated(0.0, 0.0, -10.0);
>>> glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
>>> glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
>>> glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
>>> glCallList(object);
>>>
>>> }
>>>
>>> GLuint GraphicsView::makeobject()
>>> {
>>> GLuint list = glGenLists(1);
>>> glNewList(list, GL_COMPILE);
>>> glBegin(GL_QUADS);
>>>
>>> GLdouble x1 = +0.06;
>>> GLdouble y1 = -0.14;
>>> GLdouble x2 = +0.14;
>>> GLdouble y2 = -0.06;
>>> GLdouble x3 = +0.08;
>>> GLdouble y3 = +0.00;
>>> GLdouble x4 = +0.30;
>>> GLdouble y4 = +0.22;
>>> quad(x1, y1, x2, y2, y2, x2, y1, x1);
>>> quad(x3, y3, x4, y4, y4, x4, y3, x3);
>>> extrude(x1, y1, x2, y2);
>>> extrude(x2, y2, y2, x2);
>>> extrude(y2, x2, y1, x1);
>>> extrude(y1, x1, x1, y1);
>>> extrude(x3, y3, x4, y4);
>>> extrude(x4, y4, y4, x4);
>>> extrude(y4, x4, y3, x3);
>>> const double Pi = 3.14159265358979323846;
>>> const int NumSectors = 200;
>>> for (int i = 0; i < NumSectors; ++i) {
>>> double angle1 = (i * 2 * Pi) / NumSectors;
>>> GLdouble x5 = 0.30 * sin(angle1);
>>> GLdouble y5 = 0.30 * cos(angle1);
>>> GLdouble x6 = 0.20 * sin(angle1);
>>> GLdouble y6 = 0.20 * cos(angle1);
>>>
>>> double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
>>> GLdouble x7 = 0.20 * sin(angle2);
>>> GLdouble y7 = 0.20 * cos(angle2);
>>> GLdouble x8 = 0.30 * sin(angle2);
>>> GLdouble y8 = 0.30 * cos(angle2);
>>>
>>> quad(x5, y5, x6, y6, x7, y7, x8, y8);
>>>
>>> extrude(x6, y6, x7, y7);
>>> extrude(x8, y8, x5, y5);
>>> }
>>>
>>> glEnd();
>>>
>>> glEndList();
>>> return list;
>>>
>>>
>>> }
>>>
>>> void GraphicsView::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble
>>> y2,
>>> GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
>>> { qglColor(trolltechGreen);
>>> glVertex3d(x1, y1, -0.05);
>>> glVertex3d(x2, y2, -0.05);
>>> glVertex3d(x3, y3, -0.05);
>>> glVertex3d(x4, y4, -0.05);
>>>
>>> glVertex3d(x4, y4, +0.05);
>>> glVertex3d(x3, y3, +0.05);
>>> glVertex3d(x2, y2, +0.05);
>>> glVertex3d(x1, y1, +0.05);
>>> }
>>>
>>> void GraphicsView::extrude(GLdouble x1, GLdouble y1, GLdouble x2,
>>> GLdouble y2)
>>> { qglColor(trolltechGreen.dark(250 + int(100 * x1)));
>>> glVertex3d(x1, y1, +0.05);
>>> glVertex3d(x2, y2, +0.05);
>>> glVertex3d(x2, y2, -0.05);
>>> glVertex3d(x1, y1, -0.05);
>>> }
>>>
>>>
>>> /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>>> // Now I am creating the instance of this openGL window in the mainwindow
>>> which is further called in the main.
>>> // My OpenGL black color background window is coming but there's no item
>>> that I am creating using makeobject()
>>> MainWindow::startMesh()
>>> {
>>> GraphicsView *view = new GraphicsView(this);
>>> view->show();
>>> }
>>>
>>
>> Looks like void GraphicsView::initialize() should be
>> GraphicsView::initializeGL(). Does it even compile?
>>
>> --
>> Samuel
>>
>
>
>
> --
> Thanks & Regards
> S. Dasmahapatra
> B.E. (Aeronautics-Aerodynamics)
> Bangalore, India
> Ph:91-9900839788
> Office:91-80-66470248
> mail id : sujan.dasmahapatra at gmail.com
>
--
Thanks & Regards
S. Dasmahapatra
B.E. (Aeronautics-Aerodynamics)
Bangalore, India
Ph:91-9900839788
Office:91-80-66470248
mail id : sujan.dasmahapatra at gmail.com
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