[Qt-interest] QGLWidget & QGraphicsView not repainting on 2nd Monitor
Josiah Bryan
jbryan at productiveconcepts.com
Mon Sep 21 15:34:18 CEST 2009
Josiah Bryan wrote:
> Brad Howes wrote:
>> On Sep 18, 2009, at 2:39 PM, Josiah Bryan wrote:
>>
>>> dxdiag reports both displays check out fine for both d3d and direct
>>> draw. So why would QGLWidget be having a problem with this if D3D
>>> handles it fine?
>> It is only having a problem under Windows, right, not Linux? Or have you
>> not been able to test multiple-monitor support under Unix?
>
>
> Works *great* under linux - I've got four 24" screens, with a
> QGraphicsView stretched across all four (that's eight feet of pixels,
> man what a sight!).
>
> Bottom line, multi-monitor & QGLWidget works fine under linux - just XP
> that I'm having problems with.
>
> -josiah
Can anyone at trolltech (or elsewhere) comment on this problem? This is
indeed a problem. With OpenGL, I get ~25fps on windows. Without, I get
~5fps. As this app is designed to be used for a theater setting, I
definetly need a dual screen setup - one for control, one for output.
Therefore, 5ps (no opengl) to get dual screen is not acceptable. I
really need both opengl and dualscreen.
Any leads or ideas? Thanks!
-josiah
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