[Qt-interest] Qt, DirectX and MultiThreading

Ender EREL erelender at yahoo.com
Thu Apr 15 16:22:10 CEST 2010


Clinton Stimpson wrote:
> Why use a timer for that?  Can't you overload QWidget::paintEvent and 
> trigger DirectX rendering then?
> That simpler approach works when using external OpenGL engines on a 
> QWidget.
> 
> Clint

I can't remember clearly right now (i tried many, many things in a short 
amount of time) but as i recall, that was causing flickering.

Best regards.
-- 
Ender EREL - i resigned from my current job and will start my new job in 
a couple of weeks. Being the only guy who always does the experimental 
stuff with Qt, i was asked to complete this integration  :) -



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