[Qt-interest] Qt, DirectX and MultiThreading
Ender EREL
erelender at yahoo.com
Thu Apr 15 16:22:10 CEST 2010
Clinton Stimpson wrote:
> Why use a timer for that? Can't you overload QWidget::paintEvent and
> trigger DirectX rendering then?
> That simpler approach works when using external OpenGL engines on a
> QWidget.
>
> Clint
I can't remember clearly right now (i tried many, many things in a short
amount of time) but as i recall, that was causing flickering.
Best regards.
--
Ender EREL - i resigned from my current job and will start my new job in
a couple of weeks. Being the only guy who always does the experimental
stuff with Qt, i was asked to complete this integration :) -
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