[Qt-interest] Qt, DirectX and MultiThreading
Ender EREL
erelender at yahoo.com
Fri Apr 16 16:47:07 CEST 2010
Clinton Stimpson wrote:
>
> Oh, forgot one more thing, try overloading QWidget::paintEngine() to
> return NULL.
Already done.
> Then Qt will leave the QWidget alone and not do its own double buffering
> on it (which is where the flicker comes from).
Nope, flicker is still there :)
> Then, if you ever need to use a QPainter on that QWidget, you can use a
> paint engine that works with direct x.
>
> Clint
I had done some OSG&OpenGL integration before, so i tried everything i
knew from before, which makes the flicker more frustrating.
Thank you for your suggestions, and sorry for the missing info, i should
have mentioned these before.
Best Regards
--
Ender EREL - -
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