[Qt-interest] Qt, DirectX and MultiThreading
Ender EREL
erelender at yahoo.com
Tue Apr 20 09:41:57 CEST 2010
Trond Kjernåsen wrote:
>
> You'll need set the Qt::WA_PaintOnScreen widget attribute, *and* have
> paintEngine() return 0. If you don't set the attribute,
> QWidget::paintEngine() won't be called, since the paint engine for the
> backing store would be used instead.
>
> --
> Trond K.
I know, that is what i am doing. As i said, i tried a lot of
combinations of windowflags & attributes, none of which did work as i
expected.
--
Ender Erel - -
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