[Qt-interest] Qt, DirectX and MultiThreading

Ender EREL erelender at yahoo.com
Tue Apr 20 09:41:57 CEST 2010


Trond Kjernåsen wrote:
> 
> You'll need set the Qt::WA_PaintOnScreen widget attribute, *and* have 
> paintEngine() return 0. If you don't set the attribute, 
> QWidget::paintEngine() won't be called, since the paint engine for the 
> backing store would be used instead.
> 
> -- 
> Trond K.

I know, that is what i am doing. As i said, i tried a lot of 
combinations of windowflags & attributes, none of which did work as i 
expected.

-- 
Ender Erel -  -



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