[Qt-interest] Howto: multiple emissions of signal cause one single slot execution.
william.crocker at analog.com
william.crocker at analog.com
Fri Jun 11 14:20:38 CEST 2010
>>
>> Now the question: How would you execute "raiseHand()" only once in such a
>> scenario? (In other words: You don't want to raise the hand on every single
>> yell, but as a confirmation on all the yells, given a certain happening.)
>>
void
MyApp::raiseHand() {
if( ! m_RaisHandScheduled ) {
QTimer::singleShot(0, this, SLOT(doRealRaiseHand()));
m_RaiseHandScheduled = true;
}
}
void
MyApp::doRealRaiseHand() {
... really raise my hand ...
m_RaiseHandScheduled = false;
}
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