[Qt-interest] is it the right way to calculate fps?

Constantin Makshin cmakshin at gmail.com
Thu Jun 24 21:46:52 CEST 2010


(1) should be more correct, IMHO, because it counts actual redraws instead of some updates that may be ignored for some reason (vsync, etc.).

And why don't you like high FPS values? :)
Or your FPS counter seems to show wrong values (i.e. the animation is significantly less smooth than you expected from shown FPS value)?

On Thursday 24 June 2010 21:18:51 lists4pghanghas wrote:
> Hi
> 
> Over time I have used two methods for calculating FPS during animations 
> in my qt progs.
> and always had doubts whether I am getting the right nos or not
> 
> 1) increment a counter in paint event of widget whose fps I want to know 
> and then use that to calcualte fps at the end of animation
> 2) increment counter everytime animation api emits signal 
> valuechanged/framechanged.
> 
> Are these methods guaranteed correct in every usecase. And are there any 
> better methods ways to do this.
> 
> I am asking this question becaues I got a very hight number with these 
> methods recently when using scrollArea. That no seems unlikely on my 
> embedded hardware.
> 
> Thanks
> Pritam



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