[Qt-interest] Howto Do `hit Test' with QGraphicsItems ?
Mihail Naydenov
mlists at ymail.com
Wed May 5 13:06:02 CEST 2010
If you read the docs you will find you way around.
Hints:
QGraphicsItem::contains()
QGraphicsItem::collidesWithItem()
MihailNaydenov
----- Original Message ----
> From: Aaron Lewis <aaron.lewis1989 at gmail.com>
> To: "qt-interest at trolltech.com" <qt-interest at trolltech.com>
> Sent: Wed, May 5, 2010 1:47:53 PM
> Subject: [Qt-interest] Howto Do `hit Test' with QGraphicsItems ?
>
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Hi,
I'm deploying a small game , which i need
> to set up some `edges'. I've
learned the term hitTest from Flash , kinda of
> collision detections.
e.g I have a wall around a map ,
> and player should not get out of the
yard , any move towards a wall is
> disallowed.
So far what i tried is to take advantage
> of coordinate system.
Rely on each items' pos() function
> with their image size , not so good
anyway.
Does
> anyone has any good ideas ?
> Appreciate any of your help ;-)
- --
Best Regards,
Aaron Lewis
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irc: A4r0n on freenode
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