[Qt-interest] SIGSEGV at QGLShaderProgram::addShaderFromSourceCode
Josiah Bryan
jbryan at productiveconcepts.com
Mon Oct 18 22:28:03 CEST 2010
I've got an odd case where my program SIGSEGVs at
QGLShaderProgram::addShaderFromSourceCode(), even though
QGLShaderProgram::haspenGLShaderPrograms() returns true.
The addShader... call is the line my code calls, but the SIGSEGV hits
deeper in Qt. Stack trace in gdb points to qglsahderprogram.cpp:610 at
the top of the stack when SIGSEGV hits, and that line is just a
Q_D(QGLShaderProgram) statement...so I'm stuck as to why I'm getting the
SIGSEGV.
I've tried everything I can think of - even so far as forcing indirect
rendering with LIBGL_ALWAYS_INDIRECT=true before running the binary, but
no love.
Now, don't laugh - but I'm using the i810 driver in xorg.conf (onboard
intel video) - OS is CentOS 5.5. Qt is 4.6.2 (I can't get Qt 4.7 to
install on CentOS due to a problem with qpatch depending on
GLIBCXX_3.4.9 or something like that.)
Any ideas on how to fix this crash and use GLSL given the current setup,
or is that just impossible - even though QGLShaderProgram thinks it
should be?
Thanks for your help!
-Josiah
--
Josiah Bryan
Productive Concepts, Inc.
jbryan at pciint.com
(765) 964-6009, ext. 224
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