[Qt-interest] Transferring a QPixmap through QTcpSocket
Scott Aron Bloom
Scott.Bloom at onshorecs.com
Thu Apr 7 14:12:01 CEST 2011
Start off a bit easier...
QPixmap is a complex datastructure...
Try sending and receiving an integer..
Ie
out << (quint16)0;
out << 14;
out << (quint16)(block.size() - sizeof(quint16));
and then receive the "14"
Once you get that working, it may shed some light on the pixmap
Scott
From: qt-interest-bounces+scott.bloom=onshorecs.com at qt.nokia.com
[mailto:qt-interest-bounces+scott.bloom=onshorecs.com at qt.nokia.com] On
Behalf Of Joshua W Joseph
Sent: Thursday, April 07, 2011 4:47 AM
To: qt-interest at qt.nokia.com
Subject: Re: [Qt-interest] Transferring a QPixmap through QTcpSocket
On Thu, Apr 7, 2011 at 2:42 PM, Joshua W Joseph
<joshua at blueprint-group.co.ke> wrote:
Thank you all.
Its really unnerving me, because I have the process well mapped but I am
really unable to implement the idea. The resulting QPixmap is invalid,
and when loaded onto a QLabel nothing is displayed.
Thank you all for your responses.
On Thu, Apr 7, 2011 at 2:00 PM, Joshua W Joseph
<joshua at blueprint-group.co.ke> wrote:
Hi All,
I have two simple applications which are network based. The 'server'
takes a screenshot of its computer. When a 'client' connects, it will
receive the captured image. These are basically the fortune
server/client examples modified to transmit images instead of text.
Here is my code for sending the image:
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
out << (quint16)0;
out << originalPixmap;
qDebug() << "Pixmap Sent";
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
clientConnection->write(block);
clientConnection->disconnectFromHost();
And here is my code for reading it
QDataStream in(tcpSocket);
in.setVersion(QDataStream::Qt_4_0);
if (blockSize == 0) {
if (tcpSocket->bytesAvailable() < (int)sizeof(quint64))
return;
in >> blockSize;
}
if (tcpSocket->bytesAvailable() < blockSize)
return;
QPixmap nextPixmap;
in >> nextPixmap;
originalPixmap = currentPixmap;
updateScreenshotLabel();
getFortuneButton->setEnabled(true);
received = false;
The client receives some data, but how to I:
1. Ensure that all of the sent data is received, and
2. Convert the received data into a QPixmap so that it can be
displayed.
I know it sounds simple but i have racked my brains for several days
now and I just cant seem to get it. Please assist.
Thank you in advance,
Joshua W.
I am getting these errors:
QPixmap::scaled: Pixmap is a null pixmap
QSize(-1, -1)
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