[Qt-interest] WEIRED PROBLEM: incomplete opengl framebuffer
Yifei Li
yifli at mtu.edu
Mon Aug 22 19:48:43 CEST 2011
FYI, I found glCheckFrameStatus actually returns GL_FRAMEBUFFER_UNDEFINED.
On Aug 22, 2011, at 11:18 AM, Yifei Li wrote:
> oops, I missed one line in the code
> On Aug 22, 2011, at 11:15 AM, Yifei Li wrote:
>
>> Hi,
>>
>> First of all, I recently upgraded to Mac OS X Lion on my 15'' Macbook Pro and I'm using Qt-4.6.2 (built from source). I've never had this problem before with Snow Leopard.
>>
>> glCheckFramebufferStatus returns some unknown error after I create a QGLWidget. Please try the following code in your QMainWindow's constructor to see if you have the same problem:
>>
>> QGLWidget* glWidget = new QGLWidget;
> glWidget->makeCurrent();
>> GLuint status = glCheckFrameBufferStatus(GL_FRAMEBUFFER);
>> if( status != GL_FRAMEBUFFER_COMPLETE) {
>> switch(status){
>> case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
>> qDebug("incomplete attachment");
>> break;
>> case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
>> qDebug("incomplete missing attachment");
>> break;
>> case GL_FRAMEBUFFER_UNSUPPORTED:
>> qDebug("unsupported");
>> break;
>> default:
>> qDebug("something else");
>>
>> }
>>
>> Thanks
>>
>> Yifei
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>
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