[Qt-interest] Funny Bug in Qt Designer with Graphicssystem OpenGL
Oliver.Knoll at comit.ch
Oliver.Knoll at comit.ch
Mon Jan 17 10:04:40 CET 2011
On 2011-01-15 Thiago Thiago Macieira wrote:
> On Saturday, 15 de January de 2011 02:26:30 Philipp Berger wrote:
>> Hi folks,
>>
>> I was working on a project and started the Qt Designer from Visual
>> Studio 2010 - and the complete display was reversed, a screenshot is
>> attached. It looks very cool :)
>
> OpenGL coordinates start from the bottom left, instead of the usual
> top-left screen coordinates. So we usually must multiply the Y axis by -1.
Might be related: just recently I observed the same behaviour on Mac with PaintEngine "Raster", but only after going "full screen" (and back): issue reported here: http://bugreports.qt.nokia.com/browse/QTBUG-16590
You might want to add the screenshots and information there as well (in case the OpenGL and Raster paint engines share some common code). Or create a new issue (maybe better) and reference to this one.
Cheers, Oliver
--
Oliver Knoll
Dipl. Informatik-Ing. ETH
COMIT AG - ++41 79 520 95 22
More information about the Qt-interest-old
mailing list