[Qt-interest] [OT] Re: UpdateGL() not working from WheelEvent()

Till Oliver Knoll till.oliver.knoll at gmail.com
Thu Jun 9 23:13:48 CEST 2011



Am 09.06.2011 um 21:50 schrieb Till Oliver Knoll <till.oliver.knoll at gmail.com>:

> 
> 
> Am 09.06.2011 um 12:39 schrieb Mike Hunt <ionel71089 at yahoo.com>:
> 
>> I'm trying to move the "camera" (using gluLookAt) around the cube using the mouse
> 
> Note that many functions - especially matrix transformation functions like glrotate and vertex functions like glvertex - have been deprecated since OpenGL 3. 

For a quick practical discussion on that matter:

  http://www.gamedev.net/topic/566760-opengl-deprecation/

Here's a discussion with further links into the matter:

  http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=244673

And yes, the shader programming language is supposed to do most of the work now, such as lighting and shading, geometry transformations etc. (and again, Qt to the rescue with convenience functions such as QGLShader(Program) for loading and compiling shader programs ;)

Cheers, Oliver


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