[Qt-jambi-interest] QPixmap erratic performance
Gunnar Sletta
gunnar at trolltech.com
Mon Nov 17 11:33:29 CET 2008
Bart van Deenen wrote:
> I've narrowed down my source code to something simple. Unfortunately,
> now the erraticness is gone! It seems to have to do with the number or
> size of QPixmaps I'm using to draw my main QPixmap :-(
>
> Here's my non-erratic code. The only difference with my problem code is
> that the 'render' function here consists of one QPixmap being drawn into
> my root object, and that with the trouble code there's a lot of QPixmaps
> rendering into each other, and finally being combined into the root
> QPixmap. The problem is not the overal time it takes to do the
> rendering; with a simplified tree of objects that is consistently below
> 5 ms. I don't understand where the problem is starting to occur :-(.
> Next I'll add some more of my 'sprite_object's to see if it's the number
> or size of them that matters.
Because of the dynamic nature of Java, with 7 or so active threads
running at the same time, even in a "single-threaded" app, I would
recommend that you time at at least 100k operations before you make any
kinds of assumtions ;)
-
Gunnar
More information about the Qt-jambi-interest
mailing list