[Qt-qml] Everything is a QObject? What about performance?
Kishore
kitts.mailinglists at gmail.com
Wed May 11 06:27:56 CEST 2011
Im using QML in some experimental code and it all is very nice and easy to
create some amazing stuff.
However, i have some concerns with regards to the memory and speed of
QDeclarative items. When using the QGraphicsView framework there always was
the debate of whether all items should be QObjects or not as making them
QObjects would ease programming but hurt performance.
Now the same applies with QML where all objects _are_ QObjects. Right? If i
had a scene with hundreds of objects would it not affect performance sevrely?
Can QML ever be an alternative to c++ (plain QGraphicsItem) based canvas or is
it only limited to small and simple use cases?
--
Cheers!
Kishore
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