[Qt5-feedback] OpenGL ES 2.0 requirement
gunnar.sletta at nokia.com
gunnar.sletta at nokia.com
Wed Jun 1 14:22:48 CEST 2011
> The one thing that worries me is the need to change the "import" statement in
> the QML files. That seems superfluous and completely unnecessary to me. If I
> have a pure QML application today (say, the Chicken Wranglers), with no C++
> plugins, what is the "proper" way to run it in with the Scene Graph?
The easiest way to launch a QtQuick 1.0 only app with no QDeclarativeItem based plugins is to just launch qmlscene.
Unless told otherwise, qmlscene will look at the "main".qml and treat that and all other imports as 2.0 instead.
For the final release, we might not have this option, as we want upgrading to be an explicit step to be able to maintain absolute compatibility between QML 1 and 2. If you wrote your app with import QtQuick 1.0 it will continue to work exactly as before.
-
Gunnar
More information about the Qt5-feedback
mailing list