[Qt5-feedback] OpenGL ES 2.0 requirement
Ant
tooweals at googlemail.com
Tue May 17 21:13:43 CEST 2011
So without GL 2, it can fall back to a software implementation. But
what if you have hardware OpenGL < 2 (eg. 1.5) and need hardware
acceleration in QGLWidgets? Can you mix hardware and software?
Upcoming hardware may well support GL 2, but there is a lot of old
hardware that is perfectly good for common tasks. Perhaps Qt4 should be
supported for longer? You should still be able to run the latest
software and distributions on these machines, and this may be a barrier
to Qt5 uptake.
> We don't have such a software renderer yet, but maybe someone is willing to help us in getting it.
Is it premature to be making this decision given there is no guarantee
there will be one?
To me it seems wrong that a cross platform UI toolkit should be so
dependant on hardware, or that rendering core widgets is slow enough for
hardware acceleration to make an appreciable difference. Accelerating
individual components such as 3d, graphics view and video seems more
appropriate and should be at the discretion of the application developer
not the toolkit provider.
cheers
More information about the Qt5-feedback
mailing list