[Releasing] https://bugreports.qt-project.org/browse/QTBUG-35143 :Scene graph threaded render loop deadlocks on X11

Ziller Eike Eike.Ziller at digia.com
Wed Nov 27 16:30:08 CET 2013


On Nov 27, 2013, at 3:59 PM, Knoll Lars <Lars.Knoll at digia.com> wrote:

> 
> 
> On 27/11/13 15:03, "Heikkinen Jani" <Jani.Heikkinen at digia.com> wrote:
>> 
>> Hi all,
>>  
>> This issue is P0 and so on blocking the RC1 at the moment. There is already fix proposals available but those aren’t passing the CI
>>  
>> https://codereview.qt-project.org/#change,72183 : This seems to be real failure and fix needed before re-stage
>> https://codereview.qt-project.org/#change,72535 : Failure seems to be unrelated to change and that’s why re-staged
>>  
>> Because we don’t have these through CI yet it means it will be impossible to get packages with these fixes tomorrow morning. If we get these through CI soon and after that qt5.git can be integrated without problems it might be possible to get packages during tomorrow. But what if we couldn’t get these packages tomorrow? I recommend that we release RC1 on Friday and fix issue on final.
>> 
> It would be very good to get the fixes in, but I don't believe we should delay the RC a lot further because of them. The hanging of the render loop can apparently be worked around by setting the QSG_RENDER_LOOP environment variable to basic.


> But then we'd somehow need to make sure it's being set in the packages for creator.

What side effects would that have? There must be some reason why that isn’t the default ;)

Also I have actually very bad feelings regarding releasing on a friday. We had a policy not to do that, what has happened with that?

-- 
Eike Ziller, Senior Software Engineer - Digia, Qt
 
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