[Development] Qt 5, QOpenGLFunctions
Kim M. Kalland
kim.kalland at nokia.com
Thu Sep 6 12:21:20 CEST 2012
On 06.09.2012 11:13, ext Wehmer, Matthias wrote:
>
> Hi everybody,
>
> did anyone try to use the QOpenGLFunctions object. I'm currently
> struggling with uploading my custom texture (simple uchar array) to
> the fragment shader. The problem is the following: As there is no
> solution via the QSGShaderProgram yet, I tried to use QOpenGLFunctions
> as it is described and explained here
> (http://qt-project.org/doc/qt-5.0/qopenglfunctions.html#openGLFeatures) and
> as it is used by the ShaderProgram anyway. Unfortunately the
> glBindTexture(...) method is not declared in the header, it is just
> missing. Does anyone know whether this is intended (then the example
> in the api should be changed I think) or was it accidentally
> forgotten? There are also some other important functions from the
> OpenGL ES standard missing, I think. Did someone already address this
> problem?
>
> Greetings
>
> Matthias
>
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It was intended. The reason glBindTexture() is not part of
QOpenGLFunctions, is that we assume basic OpenGL functions (OpenGL
1.0/1.1) are available on all platforms, and don't need to be resolved.
Cheers,
Kim
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