[Development] Qt 5, QOpenGLFunctions
Wehmer, Matthias
Matthias.Wehmer at draeger.com
Thu Sep 6 11:13:06 CEST 2012
Hi everybody,
did anyone try to use the QOpenGLFunctions object. I'm currently struggling with uploading my custom texture (simple uchar array) to the fragment shader. The problem is the following: As there is no solution via the QSGShaderProgram yet, I tried to use QOpenGLFunctions as it is described and explained here (http://qt-project.org/doc/qt-5.0/qopenglfunctions.html#openGLFeatures) and as it is used by the ShaderProgram anyway. Unfortunately the glBindTexture(...) method is not declared in the header, it is just missing. Does anyone know whether this is intended (then the example in the api should be changed I think) or was it accidentally forgotten? There are also some other important functions from the OpenGL ES standard missing, I think. Did someone already address this problem?
Greetings
Matthias
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