[Development] Proposing reversal of the Math3D qreal->float change
marco.bubke at nokia.com
marco.bubke at nokia.com
Wed Sep 12 11:20:15 CEST 2012
On Sep 12, 2012, at 12:27 AM, ext André Pönitz <andre.poenitz at mathematik.tu-chemnitz.de> wrote:
> Version (a) means the current mess will go on. but it has the
> distict charme of (a.1) not breaking anyones existing code and
> (a.2) sticking to feature freeze rules.
If somebody porting his app to ARM he will be surprised, because we change qreal to float. Sorry, this is cross
platform magic. Actually change qreal explicitly to double is much better, because it is explicit.
I would opt for a explicit removal of qreal and exchange it with double!
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