[Development] Proposing reversal of the Math3D qreal->float change
Romain Pokrzywka
romain.pokrzywka at kdab.com
Thu Sep 13 02:10:25 CEST 2012
On Wednesday, September 12, 2012 09:20:15 AM marco.bubke at nokia.com wrote:
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz <andre.poenitz at mathematik.tu-
chemnitz.de> wrote:
> > Version (a) means the current mess will go on. but it has the
> > distict charme of (a.1) not breaking anyones existing code and
> > (a.2) sticking to feature freeze rules.
>
> If somebody porting his app to ARM he will be surprised, because we change
> qreal to float. Sorry, this is cross platform magic. Actually change qreal
> explicitly to double is much better, because it is explicit.
No this won't change anything, because qreal is already float on ARM
platforms.
>
> I would opt for a explicit removal of qreal and exchange it with double!
>
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