[Development] OpenGL in Qt 5.1 and onwards
Sean Harmer
sean.harmer at kdab.com
Mon Jan 7 17:38:14 CET 2013
On Monday 07 January 2013 17:29:45 Laszlo Papp wrote:
> * I would say, even more than just raycasting. Ray tracing would be even
> more powerful by following the rays recursively. As mentioned before on
> IRC, I have been working on a ray tracer in C++ due to my paid job. I will
> keep in mind to be as good as possible for the Qt Project for adaptation.
Ah sorry I should have been more specific, I meant raycasting as in casting
out a ray from the eye position for the purposes of picking/collision
detection.
Cheers,
Sean
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