[Development] OpenGL in Qt 5.1 and onwards

joao morgado joaodeusmorgado at yahoo.com
Mon Jan 7 18:08:09 CET 2013


+1 for picking / collision detection.

Regards
Joao de Deus



________________________________
 De: Sean Harmer <sean.harmer at kdab.com>
Para: development at qt-project.org 
Enviadas: Segunda-feira, 7 de Janeiro de 2013 16:38
Assunto: Re: [Development] OpenGL in Qt 5.1 and onwards
 
On Monday 07 January 2013 17:29:45 Laszlo Papp wrote:
> * I would say, even more than just raycasting. Ray tracing would be even
> more powerful by following the rays recursively. As mentioned before on
> IRC, I have been working on a ray tracer in C++ due to my paid job. I will
> keep in mind to be as good as possible for the Qt Project for adaptation.

Ah sorry I should have been more specific, I meant raycasting as in casting 
out a ray from the eye position for the purposes of picking/collision 
detection.


Cheers,

Sean
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