[Development] Qt 5.1 installers ready for testing
Kai.Koehne at digia.com
Wed Jun 12 11:27:01 CEST 2013
> -----Original Message-----
> From: Ray Donnelly [mailto:mingw.android at gmail.com]
> Sent: Wednesday, June 12, 2013 11:23 AM
> To: Axel Waggershauser
> Cc: Koehne Kai; Heikkinen Jani; development at qt-project.org
> Subject: Re: [Development] Qt 5.1 installers ready for testing
> I much prefer angleproject to 'native' OpenGL on Windows.
> Mainly because you can compile and then debug into the 'driver' should you
> need to.
Fair enough. I'm asking because I'd like to come up with a comprehensive and concise guide for people out there to choose:
(I also agree btw that this shouldn't really be a packaging decision ... let's hope we can do something about this in the future :)
> On Wed, Jun 12, 2013 at 10:18 AM, Axel Waggershauser
> <awagger at gmail.com> wrote:
> On Wed, Jun 12, 2013 at 9:34 AM, Koehne Kai
> <Kai.Koehne at digia.com> wrote:
> >> Subject: Re: [Development] Qt 5.1 installers ready for testing
> >> What about a windows mingw "non-opengl" (a.k.a. ANGLE)
> package? Any plans
> >> regarding that? If there should be a perceived lack of interest:
> >> I am interested :).
> > Just out of interest, why would you prefer ANGLE packages over
> To benefit from the advantages that ANGLE was introduced for in the
> first place: getting better overall stability/usability due to
> avoiding the myriad of buggy/outdated OpenGL drivers out there.
> I started a recent project with the mingw ANGLE installer for 5.0.1
> (the only mingw installer provided up until now) and although I am
> really happy to be able to play around with proper OpenGL now, I'd
> still very much welcome (rely on, actually) being able to ship this
> one project linked against ANGLE.
> Ideal of course, would be, if this would eventually be merged down to
> one package with a link-time switch, maybe even a runtime switch.
> - Axel
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