[Development] Qt 5.1 installers ready for testing

Ray Donnelly mingw.android at gmail.com
Wed Jun 12 11:23:18 CEST 2013


I much prefer angleproject to 'native' OpenGL on Windows.

Mainly because you can compile and then debug into the 'driver' should you
need to.


On Wed, Jun 12, 2013 at 10:18 AM, Axel Waggershauser <awagger at gmail.com>wrote:

> On Wed, Jun 12, 2013 at 9:34 AM, Koehne Kai <Kai.Koehne at digia.com> wrote:
> >> Subject: Re: [Development] Qt 5.1 installers ready for testing
> >>
> >> What about a windows mingw "non-opengl" (a.k.a. ANGLE) package? Any
> plans
> >> regarding that? If there should be a perceived lack of interest:
> >> I am interested :).
> >
> > Just out of interest, why would you prefer ANGLE packages over OpenGL?
>
> To benefit from the advantages that ANGLE was introduced for in the
> first place: getting better overall stability/usability due to
> avoiding the myriad of buggy/outdated OpenGL drivers out there. Also,
> I started a recent project with the mingw ANGLE installer for 5.0.1
> (the only mingw installer provided up until now) and although I am
> really happy to be able to play around with proper OpenGL now, I'd
> still very much welcome (rely on, actually) being able to ship this
> one project linked against ANGLE.
>
> Ideal of course, would be, if this would eventually be merged down to
> one package with a link-time switch, maybe even a runtime switch.
>
>  - Axel
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