[Development] always enable angle d3d11
WangBin
wbsecg1 at gmail.com
Sun Aug 31 22:52:54 CEST 2014
In fact d3d11 is dynamically loaded in ANGLE. It allows us to enable
d3d11 code when building. I have build with vs2013 and works fine on
windows xp (only d3d9 is loaded) and 8.1
In n libGLESv2.pro, remove
angle_d3d11: \
LIBS_PRIVATE += -ldxgi -ld3d11
and done
build for xp is a little complicate because dx headers in windows sdk
v7.1A miss something. i use win8.1 headers instead.
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