[Development] GLSL Optimizer
Christian Gagneraud
chgans at gna.org
Mon Feb 3 11:16:57 CET 2014
On 02/03/2014 10:17 PM, Sean Harmer wrote:
> Hi,
>
> On Sunday 02 February 2014 17:09:24 Michal Lazo wrote:
>> Hi
>> I found pretty nice article about shaders optimization in arm GPU drivers
>>
>> For example Unity3d use it in there shaders compiler
>> http://aras-p.info/blog/2010/09/29/glsl-optimizer/
>>
>> https://github.com/aras-p/glsl-optimizer
>> https://github.com/stskeeps/glsl-optimizer
>>
>>
>> As it is really easy to add it to Qt OpenGL module.
>> Many people simple don't write really optimised shaders and this can help.
>
> Looks interesting. If you'd like to submit a patch please add me as reviewer.
> In any case this should be an optional step as we've had a few cases where
> some embedded drivers mis-compile/mis-optimise GLSL shaders and so we would
> not want to have this enabled for all systems I think.
HAM radio enthusiasts are after as well!:
http://www.cruisersforum.com/forums/f134/weatherfax-97533-3.html
And this was the (windows) tip of the iceberg:
https://sdr.osmocom.org/trac/wiki/fosphor
GLSL Optimizer is important.
Chris
>
> Cheers,
>
> Sean
>
> --
> Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
> Klarälvdalens Datakonsult AB, a KDAB Group company
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