[Development] Consoles

Laszlo Papp lpapp at kde.org
Sat Feb 15 20:25:07 CET 2014


On Fri, Jan 17, 2014 at 11:29 AM, Kevin Krammer <kevin.krammer at kdab.com> wrote:
> On Friday, 2014-01-17, 11:15:24, Laszlo Papp wrote:
>> On Fri, Jan 17, 2014 at 11:06 AM, Kevin Krammer <kevin.krammer at kdab.com>
> wrote:
>> > On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote:
>> >> Wouldn't it be useful to get a proper 3D module in place first?
>> >> Although, there are still some nice 2D indie games with full of shader
>> >> all around. :-)
>> >
>> > A console target does not necessarily imply games.
>> >
>> > A lot of consoles run apps these days, because they are the platforms that
>> > are in the living rooms, permanently connected to all kinds of
>> > enterainment infrastructure and usually only on stand-by and not switched
>> > off (no booting).
>> Hmm, Interesting... I have not been aware of that the main purpose of
>> the consoles changed these days. I have not played for a while. :)
>
> Games are almost certainly still their main purpose but the usage as a media
> consumtion device is already close up.
> They act as Bluray players, can be used as clients for a home streaming server
> and all console vendors have (at least in some countries), online streaming
> libraries/stores.
>
> Anyway, I was mostly addressing this from the perspective of Qt as an app
> development framework, just like on mobile devices.
>
> For app developers, especially for those who's actual product is a service,
> consoles would be just another platform frequently used by people, with app
> stores, limited variation in devices, capabilities and APIs.

Yes, understood, thanks.

>> PS.: Well, I am not sure console as a generic platform makes much
>> sense though when you can use a raspberry pi or more powerful embedded
>> board to connect all kinds of entertainment structure together with
>> more open platforms. Perhaps, that is somewhat the answer why not many
>> people are interested in a specific proprietary platform (which was
>> originally meant for powerful games).
>
> I don't think that is comparable. Generic platforms like the Pi are for people
> who build their own systems, consoles are for pure consumers.

I am not sure about that. You can also ship a goal-oriented product
based on boards like that (and I saw it). It was just one example of
those.



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