[Development] OpenGL es2, desktop, kms, linux and arches

Thiago Macieira thiago.macieira at intel.com
Sun Mar 23 02:14:27 CET 2014


Em sáb 22 mar 2014, às 21:56:14, Lisandro Damián Nicanor Pérez Meyer escreveu:
> - what could be the reasons I'm getting the egl plugins in almost all archs 
> but not on arm* when passing -opengl desktop?

That's how it's supposed to work. Those plugins don't depend on OpenGL ES 2. 
They depend on EGL only and there have been some fixes to make EGL work with 
OpenGL 2 (desktop).

> - Is there any other way to get that app to build by using just -opengl es2?

Fix the app. It needs to use the same GL type that Qt was built with.

-- 
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center




More information about the Development mailing list