[Development] some questions about QtGamePad

Mike Krus mike.krus at kdab.com
Mon Feb 15 15:08:56 CET 2016


+1, looking at it from the AppleTV remote perspective, it also needs support for handling device orientation (tilt sensors, etc)


Mike


> On 15 Feb 2016, at 11:36, pritam.ghanghas at gmail.com wrote:
> 
> Hi
> 
> I have looking at QtGamePad for usage in another opensource project QGroundControl. It looks like a great module already, something that will reduce lot of cross platform headache for a lot of people trying to use joysticks with Qt. Awesome work by the authors.
> 
> Looking at the API it seems it has a very hard assumption on 2 sticks and 18 buttons.  It is quite possible that QGrounControl may have to support more than 2 sticks. Its quite common for robotics controller to have more than 2 sticks in the form of other photometers. It would be good if some more lower level cross platforms apis were exposed that allow one to enumerate the sticks and buttons. Something that can give us more raw data to handle such special cases.
> 
> -- 
> Regards,
> pritam
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--
Mike Krus | mike.krus at kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK +44-1625-809908   Mobile: +44 7833 491941
KDAB - The Qt Experts

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