[Development] Texture image loading library
giuseppe.dangelo at kdab.com
Fri Jan 20 10:45:30 CET 2017
Il 20/01/2017 09:25, Laszlo Agocs ha scritto:
> This would bring the benefit of potential reuse in the Quick (Image
> element) compressed texture support, once that materializes at some
> point in the future.
> Are ETC1 and ETC2 included? They would be fairly important as well.
Yes, but only because .ktx files can store textured compressed in those
formats. That is: the idea is to be able to load texture files, the
format of the texture stored inside those files depends just on the
limitations of the container. .ktx can store textures in any internal
format supported by OpenGL, .dds is more D3D oriented, yet we can
support a huge degree of it.
Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908
KDAB - Qt, C++ and OpenGL Experts
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