[Development] Texture image loading library
abbapoh at gmail.com
abbapoh at gmail.com
Fri Jan 20 19:08:12 CET 2017
Sorry, wrong quotation, I meant to quote original letter
Иван Комиссаров
> 20 янв. 2017 г., в 20:26, abbapoh at gmail.com написал(а):
>
> Hm, I already started a project that supports that functionality as a replacement to the current image formats:
> https://github.com/ABBAPOH/imageformats-ng
> http://abbapoh.github.io/docs/imageformats-ng/
>
> Иван Комиссаров
>
>> 20 янв. 2017 г., в 13:14, Laszlo Agocs <laszlo.agocs at qt.io> написал(а):
>>
>>
>> Hmm right. Could be that it is less relevant today. Android's etc1tool only did PKM but perhaps that is not so interesting anymore with the advent of ETC2.
>>
>>
>> Cheers,
>> Laszlo
>>
>>
>> From: Giuseppe D'Angelo <giuseppe.dangelo at kdab.com>
>> Sent: Friday, January 20, 2017 11:11:09 AM
>> To: Laszlo Agocs; development at qt-project.org
>> Subject: Re: [Development] Texture image loading library
>>
>> Il 20/01/2017 11:05, Laszlo Agocs ha scritto:
>> > Ok. Adding support for ETC1/2 in PKM containers may be useful too (Qt 3D
>> > should have some code for it IIRC), but that can be added later.
>> >
>>
>> Is there anyone using those containers? Last time I checked I had a very
>> hard time finding specifications for them (I think they were hosted on
>> some Ericsson website that went offline). Also usually tools that can
>> compress in ETC1/2 can write in KTX.
>>
>> Cheers,
>> --
>> Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Senior Software Engineer
>> KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908
>> KDAB - Qt, C++ and OpenGL Experts
>>
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