[Development] Texture image loading library

abbapoh at gmail.com abbapoh at gmail.com
Fri Jan 20 18:26:51 CET 2017


Hm, I already started a project that supports that functionality as a replacement to the current image formats:
https://github.com/ABBAPOH/imageformats-ng
http://abbapoh.github.io/docs/imageformats-ng/

Иван Комиссаров

> 20 янв. 2017 г., в 13:14, Laszlo Agocs <laszlo.agocs at qt.io> написал(а):
> 
> 
> Hmm right. Could be that it is less relevant today. Android's etc1tool only did PKM but perhaps that is not so interesting anymore with the advent of ETC2.
> 
> 
> Cheers,
> Laszlo
> 
> 
> From: Giuseppe D'Angelo <giuseppe.dangelo at kdab.com>
> Sent: Friday, January 20, 2017 11:11:09 AM
> To: Laszlo Agocs; development at qt-project.org
> Subject: Re: [Development] Texture image loading library
>  
> Il 20/01/2017 11:05, Laszlo Agocs ha scritto:
> > Ok. Adding support for ETC1/2 in PKM containers may be useful too (Qt 3D
> > should have some code for it IIRC), but that can be added later.
> > 
> 
> Is there anyone using those containers? Last time I checked I had a very
> hard time finding specifications for them (I think they were hosted on
> some Ericsson website that went offline). Also usually tools that can
> compress in ETC1/2 can write in KTX.
> 
> Cheers,
> -- 
> Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Senior Software Engineer
> KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908
> KDAB - Qt, C++ and OpenGL Experts
> 
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