[Development] qtgamepad Support for Microsoft Xbox 360 Wireless Receiver+Controller

ƦOB COASTN robertpancoast77 at gmail.com
Thu Jan 26 20:14:59 CET 2017


Hello Andy,

Thanks for the quick response.
Let's continue this discussion in the appropriate mailing list.

Reference:
http://lists.qt-project.org/pipermail/interest/2017-January/025940.html

Thanks,
Rob

On Thu, Jan 26, 2017 at 1:19 PM, Andy Nichols <Andy.Nichols at qt.io> wrote:

> Hi,
>
>
>
>    1. I’ve not confirmed if QtGamepad works for Windows Server 2012 (not
>    sure what kernel that is, but not a supported platform that I know of).
>    Should world anyway though.
>    2. Yes, QtGamepad definitely works with Xbox 360 and Xbox One
>    controllers.  It is designed to after the SDL Gamepad API which makes all
>    game controllers look/map to Xbox 360 controllers.
>    3. This is actually expected behavior.  The Configuration example
>    depends on the backend supporting re-mapping.  That only works with the
>    evdev backend.  The Xinput backend doesn’t support configuring the mapping
>    of the controller, but you shouldn’t need to giving that you already are
>    using a supported controller.  Rather if you want different aliases for
>    buttons pressed you would handle that in your applications.
>    4. That combination is known to work (that’s what I wrote it
>    for/with).  I was not using the server version of windows, but rather the
>    standard Windows 7, 8, 10 kernels.
>
>
>
> Actually Base of what you said things sound like they are working
> already.  I think there is an existing bug report for the Xinput backend
> for not reporting connecting and disconnecting properly.  It still should
> handle multiple connected controllers and the inputs for each, but might
> not send the connected and disconnected signals.
>
>
>
> I guess I should also mention that this mailing list isn’t the correct
> place for this kind of inquiry, as this is about the development of Qt, and
> not the usage of Qt.
>
>
>
> Regards,
>
> Andy Nichols
>
>
>
> *From:* Development [mailto:development-bounces+andy.nichols=
> qt.io at qt-project.org] *On Behalf Of *?OB COASTN
> *Sent:* Thursday, January 26, 2017 6:49 PM
> *To:* development at qt-project.org
> *Subject:* [Development] qtgamepad Support for Microsoft Xbox 360
> Wireless Receiver+Controller
>
>
>
> Greetings,
>
>
>
> This is my first post to qt-project mailing list.
>
> The information provided on https://github.com/qt/qtgamepad states:
>
> Supported Platforms: Native Backends
>
> Linux (evdev)
>
> Window (xinput)
>
> Android
>
>
>
> I aim to develop QTgamepad on Windows Server 2012R2.
>
>
>
> 1.) Has the latest QTgamepad build been confirmed to function with Windows
> Server 2012R2?
>
> 2.) Has the latest QTgamepad build been confirmed to function with Xbox
> Controllers?
>
>
>
> Currently QTgamepad 5.7.1 on Windows Server 2012R2 fails to operate
> correctly.
>
> The "Qt Gamepad Configure Buttons Example" compiles and runs, but the
> connected Gamepads drop down never populates.
>
> However, the values for the gamepad input accurately reflect button and
> stick status.
>
>
>
> It seems that something is not properly functioning with the
> "GamepadManager.connectedGamepads".
>
>
>
> 3.) Any advice for troubleshooting?
>
> 4.) Is there a recommended Windows Operating System known to work with the
> latest QTgamepad build and Microsoft Xbox 360 Wireless Receiver+Controller?
>
>
>
> Thanks,
>
> Rob
>
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