[Development] Qt 5.9's new garbage collector documentation? + root_ptr

Phil Bouchard philippeb8 at gmail.com
Fri Jul 14 14:06:14 CEST 2017


On 07/14/2017 03:18 AM, Thiago Macieira wrote:
> On quinta-feira, 13 de julho de 2017 17:32:58 PDT Phil Bouchard wrote:
>> You just helped me figure something out: people want speed, right?
>>
>> - You offer a service which converts and compiles all Javascript files
>> for most popular architectures (i386, x86_64, ARM, MIPS, ...)
>> - You cache these executables on the webserver in question
>> - The client just downloads and caches the respective executable and
>> executes it in the browser
>
> Except for the fact that no browser would ever download and execute untrusted
> binaries like that.
>
> The closest is Native Client (NaCl).

You force that Javascript executable (".jex" file) to run inside some 
embedded virtual machine with restricted access to the system.

>> Because let's face it: WebGL is not going anywhere.  It had the slowest
>> progress I have ever seen!
>
> What progress does it need? It needs to implement the OpenGL ES API. Once that
> is done, they don't need to do anything. All the work is in the GL drivers and
> GPUs.

Where are the WebGL games then?  We don't need OpenGL ES on x86.




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