[Development] Review for new widget module [your advices are needed]
André Hartmann
andre.hartmann at iseg-hv.de
Mon Oct 16 08:58:55 CEST 2017
Hi Chris,
Am 16.10.2017 um 08:11 schrieb Christian Gagneraud:
> From an end user point of view, i think it's a great idea but I think
> it conflicts with Qml.
> At work we have our own set of highly customised widgets, for embedded
> devices, it simply works, no need (yet) for Qml.
>
> I would be interested to see your work and give my opinion if it can help.
>
> Full disclosure: I've never been a reviewer, but went through the
> process as a contributor a couple of times (qt or not).
> Don't expect a +1 from me as I'm not a Qt Project member.
That does not matter. Everyone (with a Qt account) can give a +1. And
everyone can participate on reviews to make the changes better.
Best regards,
André
> Thiago sent a link recently to a blog post regarding code review
> process. Step 1 is all about the idea itself.
>
> Chris
>
> --
> Answering from my phone, please excuse my brievity.
>
> On 16/10/2017 6:53 pm, "iman ahmadvand" <iman72411 at gmail.com
> <mailto:iman72411 at gmail.com>> wrote:
>
> No one interested ?
>
> On Sat, Oct 14, 2017 at 11:03 AM, iman ahmadvand
> <iman72411 at gmail.com <mailto:iman72411 at gmail.com>> wrote:
>
> Hi everyone.
>
> Before I send some code base on codereview and decide whether my
> implementation meets the requirements, I just want to know
> your thoughts about design decision for the new module I’m
> trying to add to Qt Play ground.
>
> So as you probably guessed my plan is to developing a new widget
> module (which I’m going to name it MaterialWidgets) for Qt, a
> modern collection of widgets that should have the same look and
> feel on all platforms. All the GUI parameters and styles are
> taken from material style guide
> line(https://material.io/guidelines
> <https://material.io/guidelines>). You can think of
> MaterialWidgets as the MaterialStyle in QML design but in pure C++.
>
> Here is a few things to clarify:
> 1.Why someone need to use material styled widgets in Qt?
> There are a bunch of app out there that need this to be
> available on widgets so they can easily take the benefit of
> newly added widget set.
>
> 2.Why a new widget set? why just no to use already built-in styles?
> Material widgets are going to be a special set of controls which
> has animations by default, and GUI parameters are differs from
> built-in QtWidgets. for an example material style has a
> component called ContinuousSlider which has two sub component
> Thumb and Track and two state On(value == 0) and Off(value != 0)
> and a color palette for each state, so doing this with styles
> can't be done unless we change the enumerators and maybe more!
>
> 3.Are every thing from scratch ?
> No. not at all.
> I just make some changes in inherited classes from built-in
> QtWidgets (basics AND abstracts), so the logics behind those
> widgets should be the same.
>
> A note for animation implementation in MaterialWidgets:
> A class called Animation is responsible for animating those
> widgets, the simple idea behind that is to have a target object
> (which mostly is a widget) associated with animation objet and
> after every refresh in animation (updateCurrentValue) we should
> make an update of type StyleAnimationUpdate in target widget so
> it makes the code base more cleaner.
>
> Here you can see just a review version of module (just
> ContinuousSlider is included):
> qtmaterialwidgets.zip
> <https://drive.google.com/file/d/0BxRSkzkLrTjVeS1xd0VRMHJQS0k/view?usp=drive_web>
>
>
> I'm ready to hear your advices and thoughts.
>
> Regards
> Iman.
>
>
>
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--
Best regards / Mit freundlichen Grüßen
André Hartmann, Dipl.-Ing. (FH)
Software Project Manager
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