[Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration
Thiago Macieira
thiago.macieira at intel.com
Sun Sep 2 19:45:37 CEST 2018
On Sunday, 2 September 2018 05:42:47 PDT Uwe Rathmann wrote:
> And why should Denis use Qt at all if he is supposed to break down basic
> primitives to pure OpenGL himself ?
He uses Qt for everything else, like mapping windows from the windowing
system, input event management, etc. Also, note I said "design with OpenGL in
mind", not "design with OpenGL". So what needs changing is the way of
thinking, not necessarily the code itself. Using OpenGL and repainting
everything from scratch with a lot of CPU calculation is not going to help.
The point is that if you need the performance of graphics, you need to use the
GPU the way the GPU is designed. Reduce your CPU work and use more retained
settings across frames.
--
Thiago Macieira - thiago.macieira (AT) intel.com
Software Architect - Intel Open Source Technology Center
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