[Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

Thiago Macieira thiago.macieira at intel.com
Mon Sep 3 21:39:22 CEST 2018


On Monday, 3 September 2018 09:19:31 PDT Uwe Rathmann wrote:
> Almost everything is better than to continue forever with a graphic
> pipeline, that is not even competitive with the one that had been sorted
> out in 2010.

Your criteria for "competitive" are different than the maintainers'. You're 
not including the pathological cases where the X11 graphics system didn't 
perform as well and required the raster engine to kick in. And you're not 
including the need to produce the exact same result in all platforms.

-- 
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center






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